1. White moves first: Black people are
allowed by the rules to mainly be reactive.
2. Pawn promotions: The smallest people
can become the greatest, with perseverance.
3. Castling: The top people never fight
from the front.
4. King: The ruler is weaker than he
should be.
5. En Passant: When your opponent makes
swift progress and rubs shoulders with you, you can cross him & take
him out to retain advantage.
6. Queen: Women, despite being far more
powerful than men, are encouraged to be selfless and keep the man's well-being
at the back of their mind at all times.
7. Pawns: If the lowest people in your
team aren't taken care of well, your group will not last long.
8. Sacrifice: You must be willing to
give up the things you love the most to be able to come up trumps at the end.
9. Forethought: To succeed in the
long-term, it's crucial to plan well in advance.
10. Impassiveness: It's vital that your
opponent never see you suffer, even if you are. When in battle, hide your
weaknesses.
11. Rook in the End Game: The quietest
and the most unexpected people can often be the most loyal and the most useful
during trying times.
12. Connected Rooks: It's more useful to
encourage strong members of your team to be together than to keep them divided.
13. Placement: A knight in a corner is a
knight wasted. If you don't give your assets what they need, they'll be useless
and perhaps leave you eventually.
14. Time control: If you don't value
time, you'll lose, despite all your strengths.
15. Pawn unity: If there's bickering and
no solidarity in the economically weakest sections, it's a recipe for impending
ruin.
16. Pawn play: The poorest and the
smallest are often the first to be sacrificed, and suffer the greatest loss and
my personal favourites...
17. Queen and Bishop: To be the closest
to a top person, you must either be his wife, or be willing to cross everybody
for him.
18. Multiple Queens: A king is allowed
to have multiple queens. Sound familiar?
Courtesy : Banupriya Mohankumar
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